Wanna Play? Gamifcation of STEM Courses in Higher Education

Seattle Pacific University
Talk Abstract
While the word "gamification" may sound like it means playing games in class, it means something entirely different: the infusion of game principles into an otherwise non-game situation. Gamification is the addition of game elements, mechanics, and principles to non-game contexts--the classroom, for example. Gamified settings are becoming more and more popular in non-classroom contexts, and this research specifically looks at what it might take to gamify an undergraduate STEM course, including advantages, disadvantages, and challenges.
Time Slot
Room Number
STAG 163